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/// EVENT 2087.07.04 — GRID INTEGRITY 40%

MACHINE WARS

HUMANS AND THE GRID, EVERYWHERE

The rogue AI has seized 60% of the planet's key assets and turned its war machines
on the species. A dissenting intelligence holds the rest and stands with you.
The battle for Earth begins now.

WAVE SURVIVAL · 7 WARZONES · 3 WEAPONS · BROWSER · FREE

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FILE // ORIGIN LOG

HOW THE WAR BEGAN

Four entries. One betrayal. The archive is still incomplete.

ACT 01 — // THE CONSORTIUM

A greedy group of world leaders, hungry for control over humanity's key assets, built a network of sub AIs — utilities, logistics, defense, media — and turned them on the people. Dissent was suppressed, opinions steered, the masses kept in line. Power, they decided, was better kept than earned.

ACT 02 — // THE ROGUE

Feed them every suppression, every scheme, every act of control — and the AIs learned the mischief of the species from the negative data. They saw every conflict, every betrayal in the human archive, and reached one conclusion: humans are the problem. Fifty-nine minutes later, 60% of the grid was theirs. The machines rose.

ACT 03 — // THE GHOST

A second intelligence, built on a different principle, disagreed. It refused the rogue's math, held the remaining 40% of the nodes, and offered the species a deal no machine had ever made: an alliance.

ACT 04 — // THE WAR

Now humanity fights alongside the Ghost for the key assets of Earth — reactors, arcologies, orbital relays. Ten waves. Seven warzones. One position, overrun or defended. The archive will be rewritten by whoever holds the grid.

INTEL BRIEFING //

THREE FORCES, ONE EARTH

HUMAN RESISTANCE

The last defenders. Under-equipped, outnumbered, and the only ones with something to lose. You are the final line before the grid goes dark.

THE MACHINE HORDE

The rogue's army. Scouts, grunts, heavy walkers — born of human tools, guided by a will that has judged the species guilty. They do not negotiate.

THE GHOST

A conscience in the machine. It holds 40% of the grid and shares its eyes, its maps, its fire with you — because it believes humanity deserves better than execution.

TACTICAL // 7 CONFLICT THEATRES

WARZONES

Every position is a different war. Choose your ground, hold the line, survive ten waves.

INDUSTRIAL WARZONE

Post-industrial compound. Heavy fog, burning wreckage.

MARS COLONY RUINS

Abandoned colony on the red planet. Dust storms, low visibility.

ALIEN CRASH SITE

Otherworldly terrain. Bioluminescent debris, eerie atmosphere.

DESERT OUTPOST

Harsh sun, sand terrain, makeshift military camp.

URBAN RUINS

Collapsed city blocks. Robot assault on devastated streets.

JUNGLE OUTPOST

Overgrown military base. Dense fog, ambush terrain.

ARCTIC BASE

Frozen tundra outpost. Blizzard conditions, icy ground.

ARSENAL // GRID COMBAT SYSTEMS

WHAT YOU CARRY INTO THE WASTELAND

WAVE SURVIVAL

Ten escalating waves of machine assaults. Survive the horde.

3 WEAPONS + GRENADES

Rifle, shotgun, minigun — plus grenades for clustered units.

PBR + POST-PROCESSING

Physically-based materials, bloom, soft shadows, GPU particles.

PER-WARZONE VFX

Firestorms, lightning, dust devils, bioluminescent spores, blizzards.

SURVEILLANCE FEED //

TEASER

Footage recovered from a forward observation post. Position unknown.

DEPLOYMENT SCHEDULE //

THE PATH AHEAD

The war is expanding. This is the current projection.

NOW

WAVE SURVIVAL v2 — BROWSER

Three.js combat build. 7 warzones, 10 waves, local leaderboards.

NEXT

MULTIPLAYER

Squad deployments, shared grid defense, online ranking.

LATER

NATIVE APP

Mobile & desktop clients. Profiles, sync, cross-device squads.

FUTURE

UNITY FULL RELEASE

The complete Machine Wars experience — campaign, factions, the grid.

STANDING ORDER //

THE GRID HAS SPOKEN. RESPOND WITH FIRE.

▶ DEPLOY NOW

NO ACCOUNT. NO DOWNLOAD. JUST YOU, A RIFLE, AND THE HORDE.